Terrain-Following Coordinate Transformation

From WikiROMS
Jump to navigationJump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Terrain-Following Coordinate Transformation

From the point of view of the computational model, it is highly convenient to introduce a stretched vertical coordinate system which essentially "flattens out" the variable bottom at . Such "" coordinate systems have long been used, with slight appropriate modification, in both meteorology and oceanography [e.g., Phillips (1957) and Freeman et al. (1972)]. To proceed, we make the coordinate transformation:

(1)

See Vertical S-coordinate for the form of used here. Also, see Shchepetkin and McWilliams, 2005 for a discussion about the nature of this form of and how it differs from that used in SCRUM.

In the stretched system, the vertical coordinate spans the range ; we are therefore left with level upper () and lower () bounding surfaces. The chain rules for this transformation are:

(2)

where

(3)

As a trade-off for this geometric simplification, the dynamic equations become somewhat more complicated. The resulting dynamic equations, after dropping the carats, are:

(4)


(5)


(6)


(7)


(8)


(9)

where

(10)
(11)

The vertical velocity in coordinates is

(12)

and

(13)

Vertical Boundary Conditions

In the stretched coordinate system, the vertical boundary conditions become:

top ():

(14)

and bottom ():

(15)

Note the simplification of the boundary conditions on vertical velocity that arises from the coordinate transformation.