Optimum number of tiles

Suggest improvements/optimizations to the ROMS code.

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Joined: Thu Sep 23, 2004 4:35 pm
Location: Busan National University

Optimum number of tiles

#1 Post by dglee » Fri Aug 19, 2005 4:25 pm

I found out that increasing number of tiles make model run faster even in single processor machine. I wonder, how you determine magic number of tiles? My machine is AMD64 and the compiler I used is Intel.

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