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canyon.h
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1/*
2** git $id$
3*******************************************************************************
4** copyright(c) 2002-2025 the roms group **
5** licensed under a mit/x style license **
6** see license_roms.md **
7*******************************************************************************
8**
9** options for an idealized canyon.
10**
11** application flag: canyon
12** input script: roms_canyon2d.in, roms_canyon3d.in
13*/
14
15#ifndef SOLVE3D /* 2D set-up */
16# define UV_ADV
17# define UV_QDRAG
18# define UV_VIS2
19# define UV_COR
20# define BODYFORCE
21# define ANA_DIAG
22# define ANA_GRID
23# define ANA_INITIAL
24# define ANA_SMFLUX
25#else /* 3D set-up */
26# define UV_ADV
27# define UV_COR
28# define UV_QDRAG
29# define UV_VIS2
30# define MIX_S_UV
31# define DJ_GRADPS
32# define SPLINES_VVISC
33# define TS_DIF2
34# define MIX_GEO_TS
35# define ANA_DIAG
36# define ANA_GRID
37# define ANA_INITIAL
38# define ANA_SMFLUX
39# define ANA_STFLUX
40# define ANA_BTFLUX
41# define ANA_VMIX
42#endif